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Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Wednesday, 13 May 2026

Gaming Updates: Apple Arcade is bringing Bluey to five hit games, plus adding new titles


Source:



Gemini:


Apple Arcade is set for a major content update, headlined by a limited-time crossover event featuring the beloved animated character Bluey. Beginning Thursday, May 21, characters and elements from the Bluey universe will be integrated into five popular titles on the platform: Crossy Road Castle, Suika Game+, Disney Coloring World+, stitch., and puffies.

These collaborations are designed to emphasize the brand’s core values of creativity and family-oriented play. Marina Mello, BBC Studios’ global director of Gaming & Interactive, noted that Apple Arcade’s reputation for quality and its safe, ad-free environment make it an ideal partner for the franchise. The events are time-sensitive, with varying end dates: stitch. concludes on June 24, puffies. on July 8, and the remaining three titles on July 21.

In addition to the Bluey festivities, Apple announced four new games joining the service’s library of over 200 titles on June 4. The upcoming additions are Mini Football Legends, My Talking Tom 2+, Coffee Inc 2+, and FreeCell Solitaire: Card Game+.

As with all Apple Arcade offerings, these new titles will be available across iPhone, iPad, and Mac. Subscriptions provide a frictionless experience, ensuring all games remain entirely free of advertisements and in-app purchases. This expansion highlights Apple’s ongoing strategy to diversify its catalog with both original concepts and high-profile intellectual properties to appeal to a broad demographic of players.

Monday, 11 May 2026

Gaming Updates: Fruit Ninja Adventures opens pre-registration on iOS and Android for an in-depth fruit-slicing quest


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ChatGPT:


Fruit Ninja Adventures has opened pre-registration on both iOS and Android, marking the return of one of mobile gaming’s most iconic franchises. Developed by Halfbrick Studios, the game expands on the classic fruit-slicing formula that made the original Fruit Ninja a global hit.

The original gameplay remains familiar: players swipe across the screen to slice flying fruit while avoiding bombs and chaining combos for higher scores. However, Fruit Ninja Adventures introduces a more progression-focused experience with deeper mechanics and additional content.

New features include the ability to build and customise a personal ninja dojo, unlock different characters and blades, and face off against rival shinobi in competitive battles. Each level is also expected to feature unique mechanics and challenges designed to add variety beyond the arcade-style gameplay fans know.

The game aims to modernise the franchise while preserving its simple and accessible core appeal. While changing the formula carries some risk, early impressions suggest there will be substantial content for players seeking longer-term progression and customisation.

The article notes that the original Fruit Ninja succeeded largely because of its fast, casual arcade gameplay, making this evolution an interesting direction for the series. Still, the expanded features, unlockables, and multiplayer-style duels could help revitalise the brand for newer audiences.

Fruit Ninja Adventures is scheduled to launch in June 2026, and mobile gamers can already pre-register through the App Store and Google Play. For longtime fans of classic mobile titles like Jetpack Joyride and Subway Surfers, it may be worth keeping an eye on this updated take on a nostalgic favourite.

Saturday, 9 May 2026

Gaming Updates: Meg's Monster is out now on iOS and Android for a childcare take on saving the world


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ChatGPT:


Meg's Monster has officially launched on iOS and Android, offering an unusual and emotional twist on the traditional Japanese RPG formula. While it initially appears to be a standard pixel-art turn-based RPG, the game quickly distinguishes itself through its unique premise and character-driven gameplay.

Players do not control the young girl Meg directly. Instead, they take on the role of Roy, a massively powerful ogre-like monster with enormous health and combat strength. Despite Roy’s overwhelming power, the real challenge is not defeating enemies but protecting Meg emotionally. The game’s central mechanic revolves around Meg’s mysterious ability: if she cries, the world begins to end. As a result, Roy must carefully escort and comfort her throughout their journey.

The game combines classic JRPG combat with escort-style gameplay mechanics and various minigames designed to keep Meg calm and happy. Rather than focusing heavily on character optimisation, deep stat management, or difficult combat systems, the experience places greater emphasis on storytelling, emotional bonding, and atmosphere.

As Roy and Meg travel together searching for Meg’s missing mother, players gradually uncover more about the world and the origins of Meg’s dangerous powers. The relationship between the two characters becomes the emotional core of the adventure, balancing humour, warmth, and tension.

Visually, the game features charming retro-inspired pixel graphics and familiar turn-based battles that fans of classic RPGs will recognise. However, its emotional narrative and unconventional premise help it stand out from more traditional mobile RPG offerings.

The article concludes that while the concept may sound unconventional, Meg's Monster delivers a refreshing, heartfelt, and relatively short RPG experience for players seeking something different on mobile.

Monday, 4 May 2026

Gaming Updates: Neverness to Everness: Why NTE Will Give The HoYoVerse A Run For Its Money


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ChatGPT:


Neverness to Everness (NTE), developed by Hotta Studio, is emerging as a strong competitor to the HoYoVerse, which includes hits like Genshin Impact, Honkai: Star Rail, and Zenless Zone Zero. While these games dominate the free-to-play RPG space, NTE differentiates itself through gameplay, structure, and innovation.

Combat in NTE is similar to Genshin Impact, allowing players to switch between a team of four characters mid-battle. However, transitions between attacks, dodges, and swaps feel smoother and more fluid, adding a layer of responsiveness. Strategic timing when switching characters can trigger special effects like stuns, making combat both dynamic and tactical.

One standout feature is its deeper character bonding system. Unlike HoYoVerse titles, NTE integrates a phone-based interaction system where players can converse with characters, build relationships, and unlock exclusive missions. This adds a more immersive, Persona-like social element.

Progression is another strength. Nearly every activity contributes to multiple leveling systems—character upgrades, gear enhancements, mission-based hunter levels, and even city development through a “City Tycoon” mechanic. This ensures players are constantly rewarded, reducing downtime.

Visually, NTE matches HoYoVerse’s anime-inspired style but benefits from being newer, offering slightly improved graphics and smoother animations. Its biggest distinction, however, is its fully open-world city, Hethereau, which feels closer to Grand Theft Auto V than traditional RPGs. Players can freely explore, drive vehicles, and even race—features largely absent in HoYoVerse games.

Additionally, creative “anomaly” missions introduce unpredictable scenarios, enhancing variety. With optional first-person exploration and seamless city traversal, NTE brings fresh ideas to the genre, positioning itself as a serious challenger in the evolving free-to-play RPG landscape.

Tuesday, 21 April 2026

Gaming Updates: Dragon Quest Smash/Grow is out now on iOS and Android, bringing a twist to the JRPG series


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ChatGPT:


Dragon Quest Smash/Grow has launched on iOS and Android, offering a fresh spin on the long-running Dragon Quest formula. Developed by Square Enix, the mobile title blends traditional RPG progression with Survivors-style isometric action, creating a hybrid experience aimed at both longtime fans and newcomers.

Players take on the role of a nameless hero tasked with saving the world of Valdecia, which is threatened by mysterious space-time ruptures known as Rifts. These Rifts unleash iconic monsters from across the series, and players must battle through dungeon-like stages before facing powerful “alpha” bosses at the end of each run. Gameplay revolves around building a party of three adventurers, each with distinct classes and abilities, and gradually strengthening them through leveling and upgrades.

The game leans heavily into the franchise’s roots, featuring familiar enemy designs inspired by Akira Toriyama, alongside a nostalgic fantasy setting. At the same time, it introduces modern mobile-friendly mechanics, including automated combat elements and streamlined progression systems designed for quick sessions.

Reception appears mixed. While the game’s polished 3D visuals, variety of classes, and nostalgic appeal are clear strengths, some players may find its heavy reliance on auto-play and grinding less engaging. The blend of action and RPG systems may not fully satisfy those seeking deeper interactivity, but it still offers a competent and accessible experience.

Overall, Dragon Quest Smash/Grow represents another attempt to adapt a classic JRPG franchise for mobile audiences. Though not groundbreaking, it provides a solid mix of familiar charm and new mechanics, making it worth trying—especially for fans of the series.

Gaming Updates: The 10 Most Anticipated Indie Games Of 2026


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ChatGPT:


2026 is shaping up to be a standout year for indie games, with a diverse lineup spanning genres, styles, and storytelling approaches. Even after strong early releases like Cairn and Perfect Tides: Station to Station, the upcoming slate suggests the year’s best is still ahead.

Leading the list is Mina the Hollower, a retro-inspired action-adventure from Yacht Club Games that blends pixel art with fast-paced combat and exploration. Denshattack! offers a unique arcade platformer twist, letting players control a trick-performing train through vibrant levels, while Dead as Disco mixes rhythm and combat in a stylish, music-driven beat-’em-up.

Several titles push creative boundaries. Titanium Court combines match-3 puzzles with strategy and surreal storytelling, while ONTOS delivers a psychological sci-fi mystery centered on identity and existential choices. Zero Parades: For Dead Spies leans into narrative depth, offering a dialogue-heavy RPG focused on espionage and internal conflict rather than combat.

Cozy and social experiences also stand out. Witchbrook invites players into a magical school life simulator with farming, relationships, and spellcasting, while Coffee Talk Tokyo continues its relaxing cafΓ© storytelling formula with new characters and branching narratives. Big Walk emphasizes cooperative exploration, encouraging players to solve puzzles and communicate creatively in a shared world.

Rounding out the list, At Fate’s End blends emotional storytelling with action-adventure gameplay, focusing on family conflict and player-driven choices.

Overall, 2026’s indie lineup highlights the creativity and risk-taking that define the scene. From experimental mechanics to heartfelt narratives, these games demonstrate how indie developers continue to innovate, offering experiences that rival—and often surpass—big-budget titles in originality and impact.

Friday, 10 April 2026

Gaming Updates: Plants Vs Zombies 3 rises from the dead in soft launch for select regions


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ChatGPT:


Plants vs Zombies 3 has returned once again in a soft launch, marking the third attempt by Electronic Arts to revive the popular tower defence franchise. Now subtitled “Evolved,” the game is currently available in select regions, including the Philippines and Australia, continuing a pattern of repeated testing, reworking, and relaunching that highlights EA’s ongoing struggle to refine the sequel.

For those unfamiliar, Plants vs Zombies is a well-known tower defence game where players strategically plant defensive units to stop waves of zombies from invading their garden. Its simple mechanics and addictive gameplay made it a global hit, setting high expectations for any sequel.

The newest iteration, Plants vs Zombies 3: Evolved, introduces notable changes to the formula. The most significant addition is a merging system that allows players to combine plants into stronger versions with enhanced abilities. This mechanic aims to deepen gameplay and offer more strategic variety compared to earlier versions.

Beyond merging, the game reportedly includes several new systems and tweaks that differentiate it from previous releases, including the earlier “Welcome to Zomburbia” build. However, since the game is still in soft launch, only players in selected regions can currently evaluate whether these changes improve the experience or stray too far from the original charm.

The repeated relaunches suggest that even a highly successful franchise like Plants vs Zombies can be difficult to evolve. Balancing innovation with fan expectations remains a challenge, especially in a genre with limited room for drastic reinvention. For now, Evolved represents EA’s latest attempt to get that balance right ahead of a potential global release.

Sunday, 22 March 2026

Gaming Updates: Gnosia is Among Us with a vibrant anime twist that's debuting for the first time on mobile


Source:



Claude:


Gnosia: A Single-Player Social Deduction Game Now on Mobile

Gnosia, a narrative-driven social deduction game with a vibrant anime aesthetic, has officially launched on iOS and Android. Developed by Playism, the release coincides with the conclusion of Gnosia's anime adaptation, making it a fitting moment to introduce the game to a mobile audience.

The concept: Set aboard a spaceship being quietly infiltrated by alien bodysnatchers called Gnosias — creatures that mimic humans — players must discuss and deliberate with crewmates to decide who gets placed into cryosleep, with the goal of isolating the Gnosias before they outnumber the rest of the crew.

More than just Among Us: While the social deduction premise draws obvious comparisons to Among Us, Gnosia is a purely single-player experience, removing the pressure of multiplayer entirely. Think of it as a blend of Among Us, Danganronpa, and a traditional visual novel. NPCs operate on a complex internal parameter system, reacting dynamically to your choices and behaviour.

The time loop twist: Central to the gameplay is a time loop mechanic. Each loop isn't simply a reset — players gradually accumulate new skills and build influence over their colourful cast of crewmates, slowly peeling back a dense, layered storyline that can only be fully uncovered across multiple playthroughs.

Why it stands out: Gnosia offers the tension and intrigue of social deduction without the anxiety of online multiplayer, making it an ideal pick for fans of mystery, visual novels, or games like Danganronpa. With its ambitious NPC systems and rich narrative, it promises significant depth and replayability for those willing to dive in.

Friday, 13 March 2026

Gaming Updates: Apple Arcade’s April lineup adding two of the most acclaimed recent indie games


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ChatGPT:


Apple Arcade will expand its library in April with three new titles, including two widely acclaimed indie games. Starting April 2, subscribers will gain access to Dredge+, Unpacking+, and My Very Hungry Caterpillar+.

The biggest additions are the indie hits DREDGE and Unpacking, both of which previously achieved strong critical reception and popularity outside the Arcade ecosystem.

DREDGE+ brings the complete edition of the eerie fishing adventure to Apple Arcade. Players explore foggy archipelagos, dredge up hidden treasures, and uncover dark mysteries beneath the sea. The Arcade version includes all previously released downloadable content, such as The Pale Reach, The Iron Rig, Blackstone Key, and a custom rod. This means subscribers will experience the full storyline and gameplay expansions without extra purchases.

Unpacking+ offers a relaxing puzzle experience centered on unpacking moving boxes and arranging items in a new home. Blending block-fitting puzzles with interior decoration, the game gradually reveals a character’s life story through the belongings being unpacked. The title received recognition as a Cultural Impact winner in the 2023 App Store Awards, highlighting its emotional storytelling and calming gameplay. The Arcade version arrives fully unlocked for subscribers.

The third addition, My Very Hungry Caterpillar+, is based on the famous children’s character from Eric Carle’s books. In the game, players care for a caterpillar by feeding it, playing with it, and exploring its environment. As the creature grows, it unlocks new activities before eventually forming a cocoon and transforming into a butterfly, recreating the classic story in interactive form.

Beyond the new games, Apple Arcade will also introduce updates to existing titles, including a Star Wars-inspired event in Disney SpellStruck on March 19 and a Garden mode update for Puyo Puyo Puzzle Pop on April 9.

Apple Arcade costs $6.99 per month after a one-month free trial and supports Family Sharing for up to five users, offering an ad-free gaming experience with no in-app purchases.

Comments:

Nice additions to the service.

Wednesday, 11 March 2026

Gaming Updates: Mobile accounts for 55% of total games revenue in 2025 as studios shift towards retention


Source:



ChatGPT:


Mobile gaming generated 55% of total global games revenue in 2025, confirming it remains the largest segment of the industry. The figures come from the Mobile App Trends report by Adjust, which also estimates that nearly three billion people worldwide now play mobile games.

The report shows that developers are increasingly prioritising player retention and long-term engagement instead of focusing solely on acquiring new users. Across gaming apps, day-one retention reached 27% in 2025, indicating that more players continue using a game after their first day. At the same time, the paid-to-organic install ratio rose 61%, climbing from 2.07 to 3.33, meaning paid marketing is contributing a larger share of installs compared with organic discovery.

Overall engagement remained relatively stable. Global gaming app sessions increased 1% year-over-year, reflecting modest growth as studios work to keep existing players active. Publishers are also becoming more selective with marketing channels: the average number of acquisition partners per app fell from six to 5.3, suggesting developers are narrowing their focus to more effective advertising platforms.

Regional trends varied. The Middle East and North Africa (MENA) saw 2% install growth and a 7% rise in sessions, making it one of the strongest regions. In contrast, Europe and Latin America recorded declines in installs of 7% and 9%, though session activity still grew slightly. Asia-Pacific and North America experienced small declines in both installs and sessions.

Genre trends also shifted. Strategy games saw the fastest growth in engagement, with sessions rising 57% year-over-year. Meanwhile, hypercasual games continued to dominate downloads, accounting for 29% of installs, though they generated only 15% of total sessions. Other genres showed stronger engagement, with puzzle games making up 13% of sessions and action games accounting for 17%, despite fewer installs.

Overall, the report highlights a clear industry shift toward improving retention and deeper player engagement rather than relying purely on rapid download growth.

Comments:

Interesting information.

Wednesday, 4 March 2026

Gaming Updates: Indie World Showcase 3.3.2026


Source:


https://www.youtube.com/live/1DCtXFrB9OE

Comments:


Nice showcase. Thumbs down to exclusives πŸ‘Ž

Saturday, 28 February 2026

Gaming Updates: PokΓ©mon Presents 2026: All the big news for PokΓ©mon's 30th anniversary


Source:


https://www.polygon.com/pokemon-presents-2026-all-news-trailers-winds-waves/

ChatGPT:


The PokΓ©mon Company marked PokΓ©mon Day 2026 with a major PokΓ©mon Presents showcase, unveiling a wide slate of games, events, and collectibles to celebrate the franchise’s 30th anniversary. The headline reveal was PokΓ©mon’s 10th-generation titles, PokΓ©mon Winds and PokΓ©mon Waves, launching in 2027 for Nintendo Switch 2. Developed by Game Freak, the games feature a tropical setting and three new starters: Pombon (Fire), Browt (Water), and Gecqua (Grass), signaling a fresh creative direction for the series.

Competitive players will get earlier action with PokΓ©mon Champions, arriving on Nintendo Switch in April 2026, with mobile versions on Android and iOS planned later in the year.

Retro fans were treated to the announcement of the Game Boy Jukebox, a miniature device playing 45 classic chiptune tracks from PokΓ©mon Red and Blue, available through PokΓ©mon Center stores in select regions.

Several existing titles also received updates. PokΓ©mon Pokopia launches March 5 with new gameplay features like DJ Rotom, while PokΓ©mon Legends: Z-A introduces a new Mega Evolution, Mega Garchomp Z. Classic GameCube title PokΓ©mon XD: Gale of Darkness joins GameCube Nintendo Classics in March.

Mobile and live-service games are also joining the celebration. PokΓ©mon Go will host a large-scale “All Out” event from March 7–9, while PokΓ©mon Sleep adds Mew research. PokΓ©mon Masters EX and PokΓ©mon CafΓ© Remix are rolling out anniversary-themed content and characters.

Finally, a new PokΓ©mon Trading Card Game expansion will debut in 2026, notable for being the first with a fully coordinated global launch—rounding out one of the franchise’s most ambitious anniversary showcases yet.

Comments:

Nice additions.

Thumbs down to exclusivity though 😐

Saturday, 21 February 2026

Entertainment Updates: Resident Evil Requiem Has a Bizarre Ultra-Limited Edition With Exercise Equipment in Japan — and It Sold Out Almost Instantly


Source:


https://sea.ign.com/resident-evil-9-1/238995/news/resident-evil-requiem-has-a-bizarre-ultra-limited-edition-with-exercise-equipment-in-japan-and-it-so

ChatGPT:


Capcom has released an unusual ultra-limited edition of Resident Evil Requiem in Japan, and it sold out in under five hours. Created in collaboration with Yume Group, a company famous for shopping channel-style infomercials and its “make it cheaper!” catchphrase, the “Terrifying Nightmare Set” was limited to just 50 units and priced at 19,800 yen (about US$127).

The bundle includes a copy of Resident Evil Requiem for either PS5 or Switch 2 — and, unexpectedly, a full-sized freestanding pull-up bar. Branded the “Dream Hanging Health Device,” the exercise equipment is meant to help players stretch and relieve tension after intense zombie battles and puzzle-solving sessions.

The collaboration was promoted through a tongue-in-cheek commercial featuring Yume Group president Shigehiro Ishida and affiliated singer Yuri Hoshina in their usual enthusiastic sales style. The ad also includes a deadpan cameo from game director Koshi Nakanishi, who appears in industrial workwear and a wig while highlighting the game’s dual protagonists, Grace and Leon S. Kennedy, and its blend of horror and action.

The infomercial humorously suggests players hang from the bar to loosen stiff backs and shoulders “from fright,” even showing footage of Grace hanging upside down from the reveal trailer. Other jokes include claims that the game is beginner-friendly while a “You Are Dead” screen plays, and that the bar can double as a laundry rack.

Initially mistaken for a parody when posted on official Japanese accounts, the product quickly proved real — and sold out almost instantly. The quirky release recalls past extravagant editions, such as Resident Evil 6’s 109,000 yen Leather Jacket Edition.

Comments:

πŸ˜†

Thursday, 19 February 2026

Gaming Updates: 53% of PC gamers are stuck at 1080p (even when 1440p monitors cost $150)


Source:


https://www.howtogeek.com/2026-will-be-the-year-of-1080p-gaming/

ChatGPT:


In a February 2026 article for How-To Geek, Ismar Hrnjicevic highlights a surprising trend: despite years of hype around higher resolutions, 1080p remains the dominant PC gaming standard. According to the Steam Hardware Survey, 52.6% of PC gamers still use 1080p, compared to 21.3% on 1440p and under 5% on 4K. More than a decade after becoming mainstream, Full HD continues to hold its ground.

This persistence is striking because 1440p monitors are now highly affordable. High-refresh-rate models frequently sell for under $200, with some discounted to around $150. Even premium displays, including mini-LED and OLED options, have dropped significantly in price. On the surface, monitor cost should no longer be a barrier to upgrading.

The real bottleneck is graphics cards. Modern AAA games at 1440p typically require GPUs with 12GB to 16GB of VRAM to avoid performance issues like texture pop-in and low frame-rate dips. However, GPU prices have surged due to ongoing memory shortages, and both major manufacturers are rumored to focus heavily on 8GB cards in 2026. That amount of VRAM is increasingly insufficient for demanding games, even at 1080p in some cases.

While upscaling technologies like DLSS and FSR offer partial workarounds, they don’t fully solve VRAM limitations and can compromise image quality. As a result, many gamers stick with 1080p, which remains easier to run, delivers high frame rates on modest hardware, and still looks good on typical 24-inch monitors.

Unless GPU pricing and VRAM capacity improve, 1080p’s dominance may continue longer than expected.

Comments:

Interesting information.

Wednesday, 18 February 2026

Gaming Updates: Matthew Ball's State of Video Gaming in 2026: "China is eating the video games industry"


Source:


https://www.pocketgamer.biz/matthew-balls-state-of-video-gaming-in-2026-china-is-eating-the-video-games-industry/

ChatGPT:


Matthew Ball’s State of Video Gaming in 2026 report paints a paradoxical picture: record revenues alongside shrinking investment and industry restructuring. Global games content sales rose 5% year-on-year to an all-time high of US$195.6 billion in 2025, with new peaks across mobile, PC and console. However, private funding plunged another 55%, far below pandemic-era highs. Pre-seed and early-stage investments dropped dramatically, and deal volume in late 2025 was roughly one-fifth of Q4 2021 levels.

Development spending remained elevated at over US$40 billion for the second straight year, yet operating margins (excluding China and platform-owning developers) fell well below pre-pandemic levels. Despite 40% growth in consumer spending since 2019, total operating profits are lower than in 2019, reflecting rising costs and tougher competition.

Mobile spending has been flat for five years, with new titles capturing a decade-low share of player spending and downloads. User acquisition costs are crowding out discovery, strengthening established franchises. Console gaming rebounded strongly, surpassing 2020 records, while PC has grown steadily, up 30% since 2020.

China emerged as a dominant force, accounting for 20% of global player spending and 38% of growth. Chinese publishers have captured about half of global spending growth since 2019 and increased their overseas revenue share from 11% to 14%. Meanwhile, Roblox has expanded aggressively, setting records with over 45 million concurrent users.

Revenue gains increasingly stem from price hikes rather than player growth. U.S. player numbers have fallen below pre-pandemic levels, and mobile playtime has declined.

Layoffs continued but fell 40% year-on-year to 9,200 in 2025, signaling slower contraction. Overall, Ball concludes the industry is restructuring, fragmented, and increasingly shaped by China and platform ecosystems.

Comments:

Interesting news.

Some Hoyolab and NetEase games are quite good.

China games are worth a review in the game of the year awards.

Monday, 16 February 2026

Gaming Updates: Not 'major leap' but 'first step': Moonton Games on Singapore recognising esports as sport


Source:


https://www.asiaone.com/singapore/moonton-games-singapore-recognising-esports-sport

ChatGPT:


Singapore’s recent passage of the Singapore Sports Council (Amendment) Bill formally recognising mind sports and esports as official sports marks what industry players describe as an important starting point — though not a dramatic transformation.

The Bill, announced by Acting Minister David Neo, aims to create a more inclusive and future-ready sports ecosystem. For Moonton Games, best known for Mobile Legends: Bang Bang, the move is positive but not a “major leap,” according to Singapore head of esports Daniel Chew. Instead, he described it as a meaningful first step.

Chew noted that while the Bill will not instantly transform the industry, it has already shifted perceptions. Shortly after its approval, partners began reaching out with renewed interest, and previously difficult conversations became possible. The recognition provides greater legitimacy, opening doors for collaboration and growth.

Beyond business impact, both Chew and academics believe the move may help reduce long-standing stigma around gaming. Critics, particularly from older generations, often view esports as mere entertainment or a waste of time. However, formal recognition places esports within a structured sporting framework — involving coaching, physical training, nutrition and psychological support — aligning it more closely with traditional athletics.

Moonton already works with the Singapore Cybersports and Online Gaming Association to promote teamwork and sportsmanship through academy leagues. Educators argue that institutional backing could integrate esports into schools as co-curricular activities, scholarships and specialised curricula, highlighting transferable skills such as strategy, data analysis and communication.

Chew added that esports and traditional sports share core values like discipline and teamwork. Ultimately, the Bill strengthens the broader sporting ecosystem, reinforcing that gaming is no longer just a hobby, but an emerging professional sport with long-term potential in Singapore.

Comments:

As parents, still find it hard to recommend kids to full-time eSports πŸ˜…

Never say never though.

We will see what happens.

Saturday, 14 February 2026

Entertainment Updates: State of Play | February 12, 2026 [English]


Source:


https://www.youtube.com/live/P0e5YEXtZu0?si=F8b7Z3TjT_HJsIdY

Comments:


Graphics are cool.

Can anyone beat Clair Obscur story-wise? πŸ˜™

Gaming Updates: Hades Completed!


Comments:


Completed Main Story once. Googled and youtubed the rest for story 😜

Nice game.

Thursday, 12 February 2026

Gaming Updates: Apple Arcade is adding Oceanhorn 3 and three more new games


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ChatGPT:

Apple Arcade has announced four new games arriving in March 2026, led by the highly anticipated release of Oceanhorn 3: Legend of the Shadow Sea. The action role-playing game launches on March 5 and will be available across iPhone, iPad, Mac, Apple TV and Apple Vision Pro. Developed over five years, the new instalment continues the popular Oceanhorn franchise and promises a fresh adventure for both longtime fans and newcomers.

According to series creator Heikki Repo, the game represents the culmination of years of passionate development in collaboration with Apple. He described it as a rich new world filled with compelling characters and an unforgettable story. Apple highlighted the game’s “stunning console-quality visuals” along with innovative traversal and combat mechanics, positioning it as a major addition to the platform’s growing catalogue.

Alongside Oceanhorn 3, three additional titles will debut on March 5. Pocket Love!+ is a life simulation game, while Flow Free+ brings its well-known puzzle gameplay to the service. The fourth title, Doraemon Dorayaki Shop Story+, is a sweet shop simulation game featuring the beloved Doraemon franchise. Each title carries the “+” designation, indicating enhanced versions tailored for Apple Arcade.

These new releases follow the recent addition of Civilization VII and expand Apple Arcade’s library to over 200 games. All titles on the platform are ad-free and contain no in-app purchases, a key selling point for subscribers.

Apple Arcade is available for US$6.99 per month as a standalone subscription or as part of the Apple One bundle, which packages multiple Apple services together.

Comments:

Nice additions recently.

Is Apple starting to get serious in gaming? πŸ€”

It's giving me more reasons to keep my subscription. Let's wait and see.

Saturday, 7 February 2026

Entertainment Updates: Baldur’s Gate TV Series Set for HBO, Will Be a Continuation of Baldur’s Gate 3's Story


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ChatGPT:


A Baldur’s Gate television series is officially in development at HBO, with the show set to continue the story of Baldur’s Gate 3, Larian Studios’ critically acclaimed and multi-award-winning RPG. Reported by Deadline, the series will be set after the events of the game and follow familiar characters as they deal with the consequences of its world-altering ending, marking a rare case of a TV adaptation acting as a direct narrative continuation rather than a retelling.

The project will be led by Craig Mazin, co-creator of HBO’s The Last of Us, who brings extensive experience adapting beloved video games for television. Mazin has described himself as a devoted fan of both Baldur’s Gate 3 and Dungeons & Dragons, revealing he has spent nearly 1,000 hours in the game. He said it is a “dream come true” to continue the story created by Larian Studios and Wizards of the Coast, and pledged to bring the characters and world to life with care and respect.

While the series is not tied to any upcoming Baldur’s Gate games, Mazin will have creative freedom over the story he tells. The show is expected to feature a mix of returning and new characters from BG3, raising fan speculation about appearances by favourites such as Shadowheart, Karlach, and Astarion. Mazin is also reportedly open to involving the original game cast, similar to how The Last of Us brought back game actors for key roles.

One major challenge will be deciding which version of Baldur’s Gate 3’s many possible endings becomes canon for the show. With Mazin still focused on future seasons of The Last of Us, the series may be some time away, but anticipation is already high.